3/14/2023 0 Comments Glyphr studio version 5.3GI: Fixed two issues with transparent/cutout texture in URP not being baked or outlined correctly. GI: Fixed Baking from the Reflection Probe Inspector. GI: Fixed an issue where TextureImporter now chooses the ETC2 format instead of PVRTC for directional lightmaps by default when build target is iOS. Also, the preview playback will now stop in this scenario.ĭX12: Fixed the shader resource view indirect argument buffer.Įditor: Exposed BuildUtility.BuildCanBeAppended to check for possibility of BuildOptions.AcceptExternalModificationsToPlayer usage.Įditor: Fixed an issue where AlphaIsTransparency is no longer disabled in TextureImporter Presets. XR: EarlyUpdate.XRUpdate spikes inconsistentlyĪndroid: Fixed Java local reference leaking when using AndroidJavaClass/Object.Īnimation: Fixed an issue where setting the speed to an animatorControllerPlayable would not affect the speed of its child animation clips.Īsset Pipeline: Fixed problem with ResourceManager that at startup sometimes could get invalid asset states.Īudio: Fixed "Assertion failed on expression" message in console when disabling the audio system from the project settings while an audio clip preview is playing. Graphics Device Backends: Editor crashes on MTLGetEnvCase on startup when metalEditorSupport is set to 0 in the ProjectSettings Polybrush: Something went wrong saving brush settings Warning is thrown when Saving a Brush after opening the PolyBrush WindowĬloth: Skinned Mesh Renderer's Bounds Extent is set to half of the Transform's Scale when using a Cloth Component Serialization: JsonUtility Deserialization Corrupted Values Texture: uGUI in Texture2D is different than in the Game view when calling ToTexture2D() method on a RenderTexture Linux: InputSystem's Mouse delta values do not change when the Cursor lockState is set to LockedĪsset Import Pipeline: Crash on mdb_txn_begin when SourceAssetDB has a lock on it from another processĪsset Import Pipeline: Prefabs are reimporting every time a code change is madeĪndroid: Crash with GenericRemote::CheckAndroidSDKPath when entering play modeĪudio: Editor is preventing Mac OS from entering sleep mode automatically Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Shadows/Lights: Crash on ProgressiveRuntimeManager::GetGBufferChartTexture when entering UV Charts mode before baking lights Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts Metal: Crash on MTLGetEnvCase on startup when 'm_Automatic' is set to 0 in the ProjectSettings Mobile Rendering: Only RenderQueue Transparent GameObjects are rendered if Opaque Texture is enabled and MSAA is 4x or 8x Global Illumination: BugReporter doesn't get invoked when the project crashes Linux: Linux Editor crashes with "mmap(PROT_NONE)" assertion failure during GC in Play Mode Windows: The Cursor is visible when Cursor.visible is set to false and new InputSystem package is used Serialization: Editor crashes on RaiseException when allocating huge amount of memory Linux: "Out of memory!" crash when opening Unity on Ubuntu 20.04 Mobile: Screen.dpi returns 0 on iPad Pro for projects built from 2019.4.16f1 Release notes Known Issues in 2019.4.21f1
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |